Time Travel Research Center © 1998 Cetin BAL - GSM:+90  05366063183 - Turkey / Denizli 

[The Bob Lazar Story :: Videos]

  • DISCFLIGHT - Wednesday night test flight. From inside the hangar, looking out to the Papoose dry lake bed.
  • FLIPDISC - 360 degree rotation (X-axis) loop.
  • MESHWARP - A graphic representation of interstellar travel using space-time distortion. .
  • REACTOR - Animation of the engine cycle. Includes audio - narration by Bob Lazar.
  • DISC INTERIOR - 360 degree rotation (Y-axis) loop.
  • DISC INTERIOR GLOW - Same as above, except with energized reactor.
  • ANTIMATTER REACTOR VIDEO -

 

REACTOR MOVIE

This is a narrative animation of the transmutation, reaction and electrical cycles of the reactor.

WATCH VIDEO!

DISC FLIGHT MOVIE

Wednesday night test flight. From inside the hangar, looking out to the Papoose dry lake bed.

WATCH VIDEO!
 

INTERSTELLAR TRAVEL:

Traveling vast distances in space faster than the speed of light, and without traveling in a linear mode.

Using gravity to bend or "warp" the position where you want to go and pull that space-time location to ourselves. We are then able to make the move into the new space-time location and stop generating the gravitational field. The result is the object at point A is now at the point B location. All without traveling in a linear mode at or near the speed of light.


WATCH VIDEO!

FLIPPING DISC

WATCH VIDEO!

DISC INTERIOR

WATCH VIDEO!
 

DISC INTERIOR ENERGIZED

WATCH VIDEO!

WATCH VIDEO!

   

   

 

 Robert LAZAR

 

 The Reactor

 

Bob Lazar's Antimatter Reactor Explanation [HD]

 

John Farhat:  X-Plane is amazing. We used it's telemetry features to create a look-up table that related to gravity for similar flight controls. We were able to plan many of the flying sequences in the film out with this method and then export to Maya and eventually 3DLite for final rendering.



GRAVITY SIM PRE-VISUALIZATION

Our animators are still trying to dial in the gravity feel that is described in the test flight. This is not a keyframed animation at all, but rather a full sim of the dynamics that will be used in the final rendering.

We thought you'd might like a peek.

Source:  Jon Farhat

 

 

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